This scalability is extremely useful when zooming in on the action and not seeing pixelation. Don't be concerned at the resolution, as this software draws with vector shapes, so your art is infinitely scalable. When you first start the software, you are given a choice of formats and resolution to draw in. Plus, the software is very intuitive and logical so it's fast to learn and easy to work with. While Storyboard Pro isn't perfect, it is by far the best software for drawing storyboards I have ever used. It's also a huge hog of hard drive space and doesn't work with audio. While it's great for drawing, coloring and effects, it's not very good for quickly reviewing an entire sequence, adding script information or real-time animatics. Processor speed and hard drive size allow us draw and save as fast and as much as we want. The new Wacom Cintiq monitor/tablets give us the same texture and feel as drawing on paper. Hardware technology allows us to in draw realtime with digital tablets. I bring all this up because technology and a certain storyboard software have finally given us the feel and speed of drawing the way we like and has resolved most of the problems we had with working on paper. I don't like my finger smudging the soft ink or the copy machine smearing my original art. I don't like having to redraw the same background over and over in subsequent panels. What I don't like is having to redraw an entire frame just because I don't like the size, position or quality of part of the frame. I like spreading the pages of boards on my drafting table and looking at an entire sequence as I work. I like visually telling stories with directors. I like that slight texture of the paper and the drag of the lead as I draw. Like many of you classically trained artists, I like the feel of my pencil gliding on good paper. I have worked on literally thousands of both live-action and animated projects. As always, it is a matter of finding the time to actually sit down and write.For those of you who don't know me, I've been storyboarding for a long time. I’ve been thinking on writing an article/series of articles about my experience coding these engines, their peculiarities, and what steps I tend to follow from beginning to end. server/client approach to communicate engine/DCC app, or a not so mature API always makes things more complicatedĪlso, while I tend to take sometime to understand how the DCC app is used, not having actually used it as an artist make me think sometimes that I might be skewing the workflows I implement towards what the API allows me to do rather than what would be the normal workflow from an artists perspective. While some are straight forward with the basics like open/save/import or having python scripting capabilities, others are not so much, ie. Thanks everyone for your comments, it is encouraging to hear that people are already making use of this and other engines I’ve released.Īnswering your question, I think the challenges do not tend to come from the toolkit framework (which at this stage I know by heart), but from figuring out the DCC apps APIs. Hope this is useful for someone out there! Of course you might need to modify/tweak the hooks to fit your pipelines/workflows requirements.Īs I tend to do with other engines and to make things easier to setup, I’ve included a ‘config’ folder in the repository where you will be able to find the changes to add to your tk-config-default2 environment config yml files, templates, engine_locations.yml, etc… Take a look at the README for a few more details on tk-apps workflows and implementation details. Warning that the engine has not been tested in production (or by anyone else yet!), so feedback is very much welcomed or ever better contributions to the git repo.Īll hooks for all default tk-apps are included, the only one left to do is the update part of tk-multi-breakdown. Linux and Mac users, I’ve done my best to guess where the location of the installed app and script folder are, but might required some tweaks. I have had the chance to tested it only in Windows 10 with Harmony Premium 16. As a good start of the year, here you have my implementation of a shotgun engine for Toon Boom Harmony:
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